NetHulk

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2008.08.24 - I have been kind of busy lately and haven't really worked on NetHulk. Still, I've made a few small improvements.

  • Fixed - small positioning error in clicking the minimap
  • Fixed - blips can no longer reveal into smoke
  • Fixed - visual error on destroyed holo
  • Fixed - internal messiness
  • Fixed - a bit of display ugliness on high-end machines

2008.06.01 - More bugfixes and UI improvements. In addition I've added a new map and tweaked ambush blips to fit better with the new Max blips.

  • Fixed - small bugs with flamer reloads
  • Fixed - enemies being assailed no longer take an overwatch shot
  • Fixed - revised ambush blip rules: they can now enter LOS
  • Fixed - made Mission 3 playable with Valkryies
  • Fixed - tweaked grenadier cost and made reload optional
  • Added - new map: Wake Aliens
  • Added - indication for no-flame areas
  • Added - new indicator for ambush blips
  • Added - new indicator for attack bonuses
  • Added - units that are about to unfreeze will blink

2008.05.20 - The aliens have suffered a bit with all of the new factions and abilities that have been added lately. In this version, they get an upgrade! There are some nice UI enhancements, too, including a clickable minimap and better undo.

  • Fixed - units shot with double pistol got overwatch shot
  • Fixed - added 10 default pts to "Secure" mission for balance
  • Added - new alien blip mode- Max, with new alien types!
  • Added - more "supernatural" look for hellfire
  • Added - Ancients that will regenerate are more clearly shown
  • Added - bigger guns now sound a bit heftier than pistols
  • Added - can get additional reloads for flamers etc.
  • Added - new map: Shootout
  • Added - new map: Nest
  • Added - undo will now work even if you select a new unit
  • Added - move mode is on by default when selecting a new unit
  • Added - minimap is now clickable

2008.04.27 - More fixes, and some new abilities for anti-psi units.

  • Fixed - made Tomb Ch Mission not so hard for Chaos
  • Fixed - Phase no longer stops lightning
  • Fixed - targeting problems with interruptions/free shots
  • Fixed - some other minor errors in victory conditions
  • Added - new icons for psychics
  • Added - direct attack against psychics for anti-psi units

2008.03.30 - Another update with a few fixes.

  • Fixed - problem with "door control" psychic ability
  • Fixed - rare bugs caused by executing commands very fast
  • Fixed - bug with victory conditions for ancients
  • Fixed - occasional problem with regeneration
  • Fixed - various graphical glitches

2008.03.11 - A few more fixes and improvements. I've also tried to tweak game balance a bit with the new additions.

  • Fixed - a crash when shooting at doors
  • Fixed - some LOS glitches
  • Fixed - Mission 1A can now be won
  • Fixed - tweaks to valkyrie side
  • Added - two new valkyries

2008.03.01 - Another quick update is needed because of some bugs introduced as a result of all the upgrades in 1.50. This one should be much better, especially if you're using new stuff. (Note: The initial upload of this version had a problem. If you downloaded it before March 1, 2008, you should download it again.)

  • Fixed - some minor but annoying sync problems with psi powers
  • Fixed - some even more annoying sync problems with Ancients
  • Fixed - reporting the wrong version number leading to weird problems

2008.02.25 - More updates! I've added yet another new faction, after browsing through a great site called Necron Hulk and becoming rather inspired. Look for another addition of a famous, familiar (and big!) battle, too...

  • Fixed - some small graphical glitches
  • Fixed - a missile launcher marine that kills himself will now end the barrage
  • Fixed - blips revealing into impossible places
  • Added - Ancients!
  • Added - new maps, including maps that use new races as blips
  • Added - new Imperial Palace tileset and Emperor unit
  • Added - new hunter: dishonored
  • Added - made server control panel nicer to use
  • Added - allowed Marines and Valkyries to be switched in any mission
  • Added - a bit of hack to fix overwatch turn+fire situations for "fast" units

2008.02.13 - More features and tweaks, including quite a few for the Hunters, though the Marines and Valkyries have also been improved. New maps too, and I've gotten rid of some old ones that weren't very good. I have also added some extra junk on the ground to make the maps look and feel more like the abandoned space hulks that we know they are...

  • Fixed - some bad/unbalanced/un-fun missions removed or amended
  • Fixed - made squad selection nicer to use
  • Fixed - ugly bugs with psychic combat
  • Fixed - more hunter tweaks
  • Added - smoke grenades
  • Added - new marine: knight
  • Added - new valkyrie: assassin
  • Added - new hunter: disc launcher (more separation from netgun)
  • Added - some new maps
  • Added - some variety to map tiles
  • Added - new look for Chaos -- no longer just a palette swap

2008.01.30 - I've had some time to work on this lately, so there are lots of new features, including a new faction, the Valkyries, largely inspired by the "Adepta Sororitas." I've also tried to automate some aspects of the interrupt system in order to mitigate effects of network lag and slow reflexes. In general, I've tried to make the game a lot more user-friendly in this version, so look for pop-up help and more useful information when you mouseover a unit, as well.

  • Fixed - balanced some hunter attacks
  • Fixed - tweaked hunter point costs
  • Fixed - tweaked hunters' dash
  • Fixed - tweaked grenade hit odds
  • Fixed - many glitches when requesting an interrupt
  • Fixed - errors in spawning locations
  • Fixed - error in hellfire duration introduced in 1.45
  • Added - Valkyries!
  • Added - new marine class -- missile launcher
  • Added - 2 new hunter classes
  • Added - new hunter mission
  • Added - indicator to multi-AP attacks
  • Added - new psychic attack and defense
  • Added - much more help for new/inexperienced players

2008.01.09 - The last version had an ugly bug, and not an alien.

  • Fixed - a nasty bug requiring "End Turn" twice

2008.01.06 - New year, new version! Mostly bugfixes, though I did feel like drawing some messy graphics, so units that have been blasted will now leave smashed equipment and multicolored blood splatter where they used to be.

  • Fixed - a glitch when trying to close a door
  • Fixed - a lot of ugliness in the network code
  • Fixed - glitches in psychic powers
  • Added - evidence of past battles ;)

2007.11.14 - Another one that's mostly bugfixes.

  • Fixed - more interrupt glitches (sigh)
  • Fixed - strange LOS anomalies
  • Fixed - diagonal move out of fire now possible
  • Fixed - nullfield now blocks use of aura

2007.09.01 - Another smaller but important update, with a lot of potentially annoying bugs and glitches fixed. I've also allowed interrupts to be queued in some instances, averting some potentially frustrating situations where a bit of lag can cause big problems. I'll be looking into making the queue mechanism work better and able to be used in more situations for future versions.

  • Fixed - a few annoying CP interrupt glitches
  • Fixed - error causing blips near enemies to get AP
  • Fixed - bugs with flamer range
  • Fixed - minor teleportation glitches
  • Fixed - spacebar no longer causes an interrupt when typing
  • Added - interrupts can be queued making them easier to use
  • Added - new Marine vs Marine map

2007.07.17 - A minor update, with a few tweaks to the new factions, as a result of things learned during play testing. If you have noticed anything else that needs tweaking, feel free to post in the forum. It has been rather idle so far.

  • Fixed - tweaked the Hunters' dash and some AP costs
  • Fixed - tweaked the Orks' weapon odds
  • Fixed - UI refinements
  • Fixed - fixed some glitches with clipping
  • Fixed - tweaked minigun's full auto mode
  • Added - last server is now remembered
  • Added - Hunter nets can now drag a character around in the net

2007.07.07 - A new version, with new stuff! Most significant is yet another new faction for you to mess around with... the hulk is getting crowded!

  • Fixed - rules errors in the flaming system
  • Fixed - rules errors regarding blips
  • Fixed - miscellaneous tweaks
  • Fixed - redid a rather dull skirmish map
  • Fixed - some logic errors in CP interruptions
  • Added - Orks!





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